ISL Agency Article Header Tandhem Esports Announcement

ISL Launches Tandhem esports

December 22, 2020

Tandhem Esports Raises The Stakes In Sports Representation

ISL’s player management arm, Tandhem, is one of the first sport talent and marketing agencies in Spain to open an international esports section. 

In February 2020 ISL announced Tandhem, a global player management agency created to help athletes reach their maximum potential on and off the field, with a 360 degree management service covering representation, intermediation, marketing, and legal/financial support.

Now, not even one year after Tandhem’s launch, ISL’s “baby” is ready to expand in new directions and apply its full expertise to esports players and content creators.

“It only makes sense that we share our valuable expertise in soccer representation as well as our strong sports clubs network. Our proposal is to bring in the values and work models of traditional sports to help improve and develop the esports sector.” says Marc Segarra, ISL Co-Founder and Tandhem managing partner. 

Tandhem Esports is a reflection of the brand’s vision to keep growing and expanding, always on the lookout for the hottest trends in the sports scene. 

For this e-chapter, Tandhem is teaming up with Portuguese esports lovers and experts, João Carvalho, Founder of Prémios Esports Portugal (Portuguese Esports Awards) and ex-partner and founder of Braver Media Group, and Tiago Niza, who has worked in multiple countries and multinational environments, primarily focussed on RPA.  

Tandhem esports has already signed 2 top LOL players:  Francisco “Xico” Antunes, from BDS, and Amadeu “Attila” Carvalho from Vodafone Giants. 

The vision of Tandhem Esports is to bring professionalism and integrity to a fast growing industry that not always operates with the organized and legal formats that we are used to see in traditional sports.

“We have the moral obligation – as entrepreneurs and passionate fans of videogames – to protect and nurture the centerpiece of this evolving market: the Player/Content Creator. They are the ones who add the most value to the market but unfortunately also the ones who are treated the worst. We intend to help by creating the support infrastructure that they need in order to become the best version of themselves.” explains João Carvalho, Tandhem Esports Co-Founder & Esports Director.

Just like the football section, the esports section will also offer 360º services: representation, intermediation, sponsorship brokerage, marketing, and legal/financial support.

Why esports?

Video games have experienced an exponential growth in the past 2 years, currently generating higher revenues than the cinema and music industries combined:

In 2019, the video game industry was worth about 145 billion $, while Box Office and Music were worth $42.5b and $20.2b, respectively.*

The esports audiences keep growing both online and offline, surpassing the number of spectators of the world’s most popular sports events such as the NBA finals: the 2019 League of Legends World Championship Finals amassed a staggering 44 million concurrent viewers while the NBA finals in the same year averaged 15.1 million viewers. *

Esports are not the future, they are the present, and both ISL and Tandhem want to actively participate in revolutionizing the way in which sports are being played and consumed by contributing to the continued growth and development of this fascinating new sector. 

Sources:

* https://www.statista.com/chart/22392/global-revenue-of-selected-entertainment-industry-sectors/

* https://nexus.leagueoflegends.com/en-us/2019/12/2019-world-championship-hits-record-viewership/

Featured Items

Share This

Copy Link to Clipboard

Copy